Usually can be ranked by the MW2 Prestige levels the higher the more prestigious therefore more cocky and jarring. She is so prestige.
She is prestige she would never go out with me. She is acting so prestige but I am prestige 7. When you reach level 55 at life you got to the main menu , press on the barracks button, a new screen will pop up. You will get another screen which gives you only 2 options, "OK" or "CANCEL", also on this page is a paragraph leading you away from pressing the "OK" button, if you do perhaps press "OK" you will get another screen, this screen gives you the same 2 options, it also leads you away from pressing "OK" again, this time scaring you with sentences like "You cannot go back!
You think nothing has happened. You return to the menu and see that something isn't the same as it was before. Your level 55 is now 1!!!! For example, vehicle purchasers often pay extra for features such as high potential speeds and offroad abilities that they never intend to use, for prestige value.
Similarly, people may choose a more exotic holiday destination because it sounds impressive, although they remain within their resort and never actually experience the unique location.
The extra vehicle costs and travel expenses can be considered the prestige value. Prestige value is relative. For example, in some communities, where vehicle ownership is low, owning any type of automobile provides a high level of prestige, but in communities where automobile ownership is common, a particular type of vehicle, usually an expensive type, is needed for prestige.
As society becomes wealthier, the standards and costs of prestige goods continually increase. Prestige value provides little or no net benefit, because increased status to one person reduces status to others.
Prestige value is an economic transfer, not a net economic gain sometimes called a zero sum game or social trap , because gains to one person are offset by losses to somebody else. For example, if a young man purchases a particularly prestigious car, he gains popularity compared with his peers, but this raises the standard for the type of vehicle that other young men must own for equal status and popularity.
It is important to differentiate between functional and prestige values in economic analysis, because increased functional value benefits society but increased prestige value does not. When people are impoverished, increased material wealth can provide significant benefits and increased happiness. Consider the growth in productivity and material wealth that has occurred during the last century. You would think that this progress would make people substantially better off, but happiness seems elusive.
What has gone wrong? Here are some explanations:. Higher productivity requires more education and equipment. Consumers are no longer content to have simple homes, clothes and holidays: they feel the need to own impressive houses, fashionable clothes, exotic vacations, and expensive automobiles. This competition for material status makes it difficult to be content. As a result of these factors, a large increase in material wealth may provide only a modest increase in health and happiness.
Once basic material needs have been met, increased wealth usually provides diminishing benefits. They found that being transport disadvantaged is positively associated with social exclusion, and social exclusion tends to reduce well-being. However, both highly-mobile and transport disadvantaged people experience time poverty stress due to excessive commitments which tends to reduce well-being.
This suggests that increased vehicle travel may provide little increase in wellbeing if either the extra speed is used to travel longer distances rather than to reduce total travel time, or if motorists must work longer hours to afford a car, leading to time poverty. Chauffeuring refers to additional vehicle travel required to carry a passenger, in contrast to a rideshare trip in which a passenger is carried in an otherwise empty seat in a vehicle that would be making a trip anyway, and so does not increase vehicle travel.
In automobile-dependent conditions non-drivers often require significant amounts of chauffeuring: children driven to and from school, recreational and social activities; people with disabilities driven to medical appointments and shopping; and out-of-town visitors being chauffeured to and from airports or train stations, and to various activities. Chauffeured travel is inefficient. People sometimes value chauffeuring as an opportunity to socialize, such as a time when parents can talk with their children, but it can also generate stress and conflict, such as when a driver must interrupt an important activity to fulfill chauffeuring obligations, or when a passenger or driver misses a scheduled connection.
Parents often complain about the time poverty and stress of chauffeuring, and seniors with declining ability are often reluctant to giving up driving because they do not want to lose their independence or burden others for rides. Studies indicate that both time poverty and reduced independence tend to reduce people senses of wellbeing and happiness Curie and Delbose A diverse transport system with efficient non-automobile transport options walking, cycling, public transit, taxi services, and telecommunications , can reduce the need for chauffeuring.
More accessible land use, which minimizes travel distances, increases the portion of trips that can be made by walking, cycling and taxi. Transit-oriented development, with appropriate housing located in transit-rich areas can significantly reduce the need for chauffeuring. Mobility is usually considered a derived demand , that is, people travel to achieve other goals such as getting to work, shopping, visiting somebody, or distributing goods.
Even recreational trips usually have a destination, such as a park or resort. Transportation planning is usually based on the assumption that time spent in travel is a cost and travel time savings are a benefit Transportation Costs. However, there are many indications that people consider a certain amount of mobility to be enjoyable, and will make additional trips if necessary to experience it Mokhtarian and Salomon, ; Mokhtarian, ; Diana, On average, people seems to travel about 1 hour a day, and consider a minute commute trip acceptable or even desirable, as a time to think and relax, and a way to separate home and work life.
As a result, per-minute travel time costs may be small for short trips, and increase for longer trips those greater than 20 minutes. Travel facilitates discovery , that is, it helps people explore the world and themselves. This can occur at many levels, people walking or bicycling on local streets to explore their neighborhood, traveling across town to try a new restaurant or store, or traveling account the world to experience a different culture and to explore their response to that experience.
People often walk, jog, bicycle, motorcycle, drive, and take trips by train, boat or airplane for the sheer enjoyment of the activity, with no destination, or a destination of minimal importance that is mainly an excuse for the trip. Such trips probably represents a minor, but not insignificant portion of total travel. An even larger share of transport decisions are probably influenced by positive feelings people have about mobility.
For example, people may choose to drive alone rather than use a cheaper mode, accept a longer commute, or be willing to take a non-essential business trip because they enjoy the travel. The pleasure and displeasure provided by transportation varies from one person and situation to another. For example, some people enjoy driving, others do not, and a particular person may enjoy driving short trips or under rural travel conditions, but dislike automobile commuting under congested conditions Wener, Evans and Boatley To the degree that transportation systems offer viable options such as both automobile and quality transit services people can select the mode that provides the greatest benefits and pleasure for a particular trip.
Consumer travel preferences appear to be shifting away from automobile travel. Although most motorists are unlikely to give up driving altogether, many were prefer to drive somewhat less then they do now and rely more on alternatives, provided that they are convenient, safe, affordable and prestigious.
Transportation activities are influenced in various ways by prestige and pleasure values. Motor vehicles, including automobiles, motorcycles, airplanes and motorboats, are major prestige goods, and many people make a hobby out of owning, fixing and maintaining motor vehicles. This motivates consumers to purchase more vehicles, more expensive vehicles, and vehicles with more features, than they otherwise would.
Motor vehicle travel is considered prestigious and enjoyable, and use of other modes such as walking, cycling, ridesharing and transit, are often stigmatized.
As a result, people will sometimes drive just for the pleasure, and forego use of alternative modes that are otherwise equal or superior in terms of their consumer attributes. As an unfortunate result of this, and due to the general complexity of the Bloodweb mechanic in terms of its coding, the effect of this Prestige bonus is practically negligible, appearing non-existent. Additionally, ever since the Wiki has data-mined these numbers, many members of the Community have read just the table below and not the previous note here, leading to many discussions about either the Wiki being wrong or Prestige not working as intended.
Both of which are based on misconceptions. It has therefore been deemed necessary to collapse the table below, which allows the Wiki to point its readers towards this notice, in hopes of reducing the aforementioned misconceptions about the Prestige Bonus. Legacy Prestige was a special one-time Reward for prestiging one's Characters with the original immensely grindy Bloodweb from before Patch 1.
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